As with most online games, the rules can’t be changed based on your or your client’s preference.You can’t place ships touching each other, which some kids like to do. ![]() So just have the client tell you when they click PLAY and they can go first. EDIT: I figured it out! It’s not whoever creates the game that goes first – it’s whoever clicks PLAY first. ![]() Whoever creates the game always goes first – I haven’t found a way to let my client take the first move unless they know how to set up the game.You won’t constantly find those tiny pegs around your office.You click instead of stating your guesses, which makes for easier flow of conversation if you are talking while you play.Since ships can’t touch each other, “hits” narrow down the remaining options quickly, so the game can go by fast.If you are working on honesty and playing fair, the online game doesn’t allow the client to “cheat” by peeking at your ships.There is a “randomize” option, so you can choose not to spend time placing your ships and spend more time on the game.Since there are two different versions, your client can choose how many ships they want on the board.The pros of online Battleship, in my experience, include: As with all games, there are some differences between Battleship for telemental health and Battleship in a traditional session. You can choose between two versions: “Classic” and “Russian,” with classic most closely mimicking the board game we all grew up with. This website lets you create a private Battleship game with a client. I’ve also heard of using a template on Excel or just with grid paper to play this way, but that can get confusing and complicated with younger kids. This, of course, is dependent on whether your client has their own Battleship game. I have heard of therapists using the original Battleship board game if both the client and therapist have access to it – similarly to how you would play in person, each person sets up their ships and guesses locations while sitting in front of the camera. ![]() Photo by Marc Coenen on (There were no free stock photos of the game, but I think this communicates the same message)
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